"Not Tonight" is a unique indie simulation game that combines elements of time management and narrative-driven gameplay set in a dystopian alternate version of Britain post-Brexit. Players assume the role of a bouncer who must manage entry to various venues, checking IDs and ensuring patrons meet specific criteria to gain access. The game features a stylized art style that emphasizes its satirical tone, drawing parallels with real-world issues surrounding immigration and societal tensions.
Gameplay involves making choices that can affect the outcome of storylines, as players interact with different characters and navigate the rules imposed by an authoritarian regime. Each day presents new challenges, such as dealing with unruly customers, completing tasks from employers, and managing limited resources. The decisions made can lead to various consequences that impact not only the protagonist's personal journey but also the overarching narrative, requiring players to balance their morality with survival in a repressive society. The combination of tight gameplay mechanics and thought-provoking storytelling makes "Not Tonight" a compelling title that prompts reflection on contemporary issues while delivering an engaging gaming experience.