In "Do Not Feed the Monkeys 2099," players find themselves submerged in a dystopian future where the lines between reality and surveillance blur. This sequel builds upon the unique premise of its predecessor, allowing players to assume the role of a member of the "Primate Observation Club," which essentially serves as a voyeuristic organization that encourages its members to spy on various subjects through live feeds. Set in a richly detailed cyberpunk world, the game combines elements of time management, strategic planning, and moral decision-making as players monitor the lives of their subjects, each with compelling narratives and unique quirks.
As players interact with the monitoring devices, they must navigate a range of ethical dilemmas that arise from their invasive observations. The game challenges players to balance curiosity with the consequences of their actions, as feeding the "monkeys" (i.e., intervening in the central subjects’ lives) leads to a host of unpredictable outcomes. Players can collect information, manage their resources, and choose how deeply they want to engage with their subjects, with the potential for both unexpected rewards and severe repercussions. The art style is vibrant and evocative, enhancing the immersive experience of this simulation game as it explores themes of privacy, voyeurism, and the implications of technology in modern society.